Alpha 3.1
A few tweaks and fixes in preparation for multiplayer release.
Alpha 3.1
-Various bug/crash fixes
-Getting shot at from the fog of war now spots the shooting enemy
-Officer now actually removes panic from units, rather than just increasing determination
-All units now have a portrait
-Updated specialist sprite
-Ability tooltips are now shown on hover
-Removed the static effect
-Scout ability adds 5 move points rather than setting move points to 5(it still reduces move range so you're better off using the normal moves first)
-Added overwatch hotkey
-When targeting an ability beyond max range rather than refusing to execute the ability will target at max range
-Officer rally now can go through directly next to the officer in order to avoid weird corner cases blocking nearby units from being boosted -When starting a match fixed ability buttons displaying in a broken way
-There's now a progress bar for AI turn
-AI performs it's turn vastly faster
-Added few unintentionally missing walls
-Made bushes slightly bigger so it's more obvious they provide light cover
Files
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Etetgame
Hardcore Multiplayer Turn-Based Tactics Game
Status | Canceled |
Author | etetstudios |
Genre | Strategy |
Tags | Multiplayer, Pixel Art, PvP, Singleplayer, Turn-based, Turn-Based Combat, Turn-based Strategy |
More posts
- Alpha 5 is out. Massive Update.Jun 30, 2024
- What game engines can't do - Writting robust netcodeMay 23, 2024
- Linux build is fixed!May 16, 2024
- Alpha 4: Multiplayer release!May 10, 2024
- Devlog 1 - 2 Years of ProgressApr 09, 2024
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